Difference between revisions of "Sacred 2:Ice"
Gogoblender (talk | contribs) |
m (Text replace - "http://www.sacredwiki.org/images/Sacred_2/Smith/IceCrystal.png" to "File:Ice Crystal.png") |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{Languages}} | {{Languages}} | ||
− | <onlyinclude>http://www.sacredwiki.org/images/bbicons/ice.jpg [[Sacred 2:Ice|Ice]]</onlyinclude> is one of the five basic [[Sacred 2:Damage | + | <onlyinclude>http://www.sacredwiki.org/images/bbicons/ice.jpg [[Sacred 2:Ice|Ice]]</onlyinclude> is one of the five basic [[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] types. Ice damage can be inflicted via melee/ranged [[Sacred 2:Weapons|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have Ice damage. |
− | |||
− | + | ==[[Sacred 2:Forging|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]== | |
+ | Ice damage can be added to a weapon by [[Sacred 2:Forging|forging]] an [[Sacred 2:Ice Crystal|Ice Crystal]] ([[File:Ice Crystal.png]]) into the damage converter slot on a weapon. This will also increase the weapon's [[Sacred 2:Chance for Freeze|Chance to Freeze]], which is the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] (and [[Sacred 2:Detrimental magic effects|Detrimental Magic Effect]]) of Ice damage. If successful, the effect of Freeze is that the target will have a 25% reduction to both [[Sacred 2:Attack Speed |attack speed]] and [[Sacred 2:Run Speed|movement speed]]. | ||
− | |||
− | + | ==[[Sacred 2:Armor|Armor Resistance]]== | |
+ | Increasing a player's Ice [[Sacred 2:Armor|resistance]] via armor, skills, or by [[Sacred 2:Forging|forging]] rings or amulets into equipment will decrease Ice [[Sacred 2:Damage|damage]] done by opponents' melee, ranged or spell attacks. | ||
− | + | Ice Armor is naturally granted by blue [[Sacred 2:Relics|Relics]], as well as by the skill [[Sacred 2:Toughness|Toughness]]. The Armor value against Ice damage can be further increased by the skill [[Sacred 2:Armor Lore|Armor Lore]] and by any [[Sacred 2:Item Modifiers|item modifiers]] that increase Ice or Total Armor by either a percentage or a flat value. [[Sacred 2:Damage Mitigation|Damage Mitigation]] against Ice is another important modifier that will reduce the amount of Ice damage inflicted on the player. | |
− | + | ||
+ | Enemies using Ice damage can inflict [[Sacred 2:Chance for Freeze|Freeze]] on the player. To resist this [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]], players should look for items with these modifiers: | ||
+ | *Opponent's Chance to Freeze - X% | ||
+ | *[[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] - X% | ||
+ | |||
+ | Although Freeze does not actually inflict Ice damage, some attacks do inflict Ice Damage over Time. "[[Sacred 2:Damage over time: Ice|Damage Over Time: Ice]] - X%" is a modifier that will reduce damage from these attacks. | ||
+ | |||
+ | |||
+ | Using Ice damage via weapon/ranged or spell versus an enemy who has tremendous Ice resistance can reduce a player's damage by a ''minimum'' of 50 percent! Therefore, players should always attempt to use Ice damage against enemies who have the ''least'' resistance to it, and switch to another damage type against Ice-resistant enemies. | ||
+ | |||
+ | |||
+ | ==[[Sacred 2:Combat Arts|Combat Arts]]== | ||
+ | Ice can be a default [[Sacred 2:Damage Types|damage type]] of some [[Sacred 2:Character Class|class]]'s [[Sacred 2:Combat Arts|Combat Arts]]. Depending upon the chosen combat art, it may be mixed with other damage types. For example, the [[Sacred 2:High Elf|High Elf]]'s [[Sacred 2:Glacial Thorns|Glacial Thorns]]' elemental damage type starting composition is 50% [[Sacred 2:Physical|Physical]]/50% Ice. This means that each of the thorns that hits has a very good chance of inflicting Chance for Freeze as the percentage of Ice damage type in that combat art is 50%. | ||
+ | |||
+ | Certain Combat Arts may also increase the player's Ice resistance. |
Latest revision as of 18:17, 28 October 2013
Ice is one of the five basic Damage and Armor types. Ice damage can be inflicted via melee/ranged weapons and by using Combat Arts that have Ice damage.
Blacksmithing Weapons and Secondary Effects
Ice damage can be added to a weapon by forging an Ice Crystal () into the damage converter slot on a weapon. This will also increase the weapon's Chance to Freeze, which is the Secondary Damage Effect (and Detrimental Magic Effect) of Ice damage. If successful, the effect of Freeze is that the target will have a 25% reduction to both attack speed and movement speed.
Armor Resistance
Increasing a player's Ice resistance via armor, skills, or by forging rings or amulets into equipment will decrease Ice damage done by opponents' melee, ranged or spell attacks.
Ice Armor is naturally granted by blue Relics, as well as by the skill Toughness. The Armor value against Ice damage can be further increased by the skill Armor Lore and by any item modifiers that increase Ice or Total Armor by either a percentage or a flat value. Damage Mitigation against Ice is another important modifier that will reduce the amount of Ice damage inflicted on the player.
Enemies using Ice damage can inflict Freeze on the player. To resist this Secondary Damage Effect, players should look for items with these modifiers:
- Opponent's Chance to Freeze - X%
- Detrimental Magic Effects - X%
Although Freeze does not actually inflict Ice damage, some attacks do inflict Ice Damage over Time. "Damage Over Time: Ice - X%" is a modifier that will reduce damage from these attacks.
Using Ice damage via weapon/ranged or spell versus an enemy who has tremendous Ice resistance can reduce a player's damage by a minimum of 50 percent! Therefore, players should always attempt to use Ice damage against enemies who have the least resistance to it, and switch to another damage type against Ice-resistant enemies.
Combat Arts
Ice can be a default damage type of some class's Combat Arts. Depending upon the chosen combat art, it may be mixed with other damage types. For example, the High Elf's Glacial Thorns' elemental damage type starting composition is 50% Physical/50% Ice. This means that each of the thorns that hits has a very good chance of inflicting Chance for Freeze as the percentage of Ice damage type in that combat art is 50%.
Certain Combat Arts may also increase the player's Ice resistance.