Difference between revisions of "Sacred 2:Combat Arts"
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Combat Arts are the basic game-play units in Fallen Angel and are commonly called CA's by many players.They are the equivalent of skills and spells in other games. There are a number of Combat Arts in Sacred 2, with each player being able to equip up to a maximum of ? combat arts at a time. The higher the level of a combat art, the stronger the effect. With the relevant capability, this effect can be balanced out. Combat Arts are grouped within [[Sacred 2:Aspects|Aspects]]. Each character having a total of 3 aspects to choose from, from which they may choose to develop Combat Arts from within one or a a mix of the aspects. Combat Arts differ in Sacred 2 from the original Sacred in that Combat Arts may be "developed" as the game progresses. In this way, for example, an [[Sacred 2:Ancestral Fireball|Ancestral Fireball]] spell could have variations that allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or instead as a large, explosive fire-and-forget projectile. | Combat Arts are the basic game-play units in Fallen Angel and are commonly called CA's by many players.They are the equivalent of skills and spells in other games. There are a number of Combat Arts in Sacred 2, with each player being able to equip up to a maximum of ? combat arts at a time. The higher the level of a combat art, the stronger the effect. With the relevant capability, this effect can be balanced out. Combat Arts are grouped within [[Sacred 2:Aspects|Aspects]]. Each character having a total of 3 aspects to choose from, from which they may choose to develop Combat Arts from within one or a a mix of the aspects. Combat Arts differ in Sacred 2 from the original Sacred in that Combat Arts may be "developed" as the game progresses. In this way, for example, an [[Sacred 2:Ancestral Fireball|Ancestral Fireball]] spell could have variations that allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or instead as a large, explosive fire-and-forget projectile. | ||
− | [[Sacred 2:Dryad|Dryad Combat Arts]] | + | [[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]] |
− | [[Sacred 2:High Elf|High Elf Combat Arts]] | + | [[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]] |
− | [[Sacred 2:Inquisitor|Inquisitor Combat Arts]] | + | [[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]] |
[[Sacred 2:Seraphim Combat Arts|Seraphim Combat Arts]] | [[Sacred 2:Seraphim Combat Arts|Seraphim Combat Arts]] | ||
− | [[Sacred 2:Shadow Warrior|Shadow Warrior Combat Arts]] | + | [[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]] |
− | [[Sacred 2:Temple Guardian|Temple Guardian Combat Arts]] | + | [[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Arts]] |
Revision as of 14:57, 13 September 2008
Combat Arts are the basic game-play units in Fallen Angel and are commonly called CA's by many players.They are the equivalent of skills and spells in other games. There are a number of Combat Arts in Sacred 2, with each player being able to equip up to a maximum of ? combat arts at a time. The higher the level of a combat art, the stronger the effect. With the relevant capability, this effect can be balanced out. Combat Arts are grouped within Aspects. Each character having a total of 3 aspects to choose from, from which they may choose to develop Combat Arts from within one or a a mix of the aspects. Combat Arts differ in Sacred 2 from the original Sacred in that Combat Arts may be "developed" as the game progresses. In this way, for example, an Ancestral Fireball spell could have variations that allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or instead as a large, explosive fire-and-forget projectile.