Difference between revisions of "Sacred 2:Skills"

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=='''See also:'''==
 
=='''See also:'''==
 +
*[[Sacred 2:Aspect Focus|Aspect Focus]]
 
*[[Sacred 2:Aspect Lore|Aspect Lore]]
 
*[[Sacred 2:Aspect Lore|Aspect Lore]]
 
*[http://darkmatters.org/forums/index.php?/topic/21664-aspect-lore-skills-the-hidden-effects/ Aspect Lore Skills - The Hidden Effects]
 
*[http://darkmatters.org/forums/index.php?/topic/21664-aspect-lore-skills-the-hidden-effects/ Aspect Lore Skills - The Hidden Effects]
 
*[[Sacred 2:Skill Mastery |Skill Mastery]]
 
*[[Sacred 2:Skill Mastery |Skill Mastery]]
 
*[[Sacred 2:Attributes|Attributes]]
 
*[[Sacred 2:Attributes|Attributes]]

Revision as of 06:04, 21 May 2015

Skills improve the hero's characteristics in many different ways. Each character class has different skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero. These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing. Players can choose a maximum of ten skills.

  • Players of all classes will receive a new skill choice at the levels: 2, 3, 5, 8, 12, 18, 25, 35, 50 and 65.
  • One additional weapon slot and Combat Art slot are granted at the levels: 3, 5, 10 and 20
  • Between level 1-4 One skill point is gained per level up.
  • Between level 5-11 Two skill points are gained per level up.
  • Between level 12-24 Three skill points are gained per level up.
  • Between level 25-49 Four skill points are gained per level up.
  • Between level 50-200 Five skill points are gained per level up.
  • By leveling up, a player can gain a total of 911 skill points to spend on skills. ((3 * 1) + (7 * 2) + (13 * 3) + (25 * 4) + (151 * 5) = 911)
  • 1 skill point is granted with each skill choice. Thus the total possible number of skill points is 911 + 10 = 921
  • Similarly, a player can gain a total of 401 attribute points to spend on attributes. ((48 * 1) + (100 * 2) + (51 * 3) = 401).
  • With the Community Patch installed, a player has an opportunity to gain skill and attribute points as a reward for certain side quests, thus increasing the maximum numbers of points that can be distributed.
    • Currently, the only quest that gives skill and attribute points as a reward is Feed the Poor.


Character Level 1 2 3 5 8 10 12 18 20 25 35 50 65 150 200
New Skill choice given at level: Check.png Check.png Check.png Check.png Check.png Check.png Check.png Check.png Check.png Check.png
# of Skill points gained on level up: 1 2 3 4 5
# of Attribute points gained on level up: 1 2 3
New Weapon/Combat Art Slot at level: Check.png Check.png Check.png Check.png Check.png


Combat Art Skills:

General Skills:

ancientmagic.gif Ancient Magic - Increases damage for Spell Damage Based Combat Arts and reduces the opponent's damage resistances when mastered.


combatdiscipline.gif Combat Discipline - Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.


concentration.gif Concentration - Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.

Aspect Skills:

All Primary aspect skills in the left column below may be chosen as soon as a character reaches level two. All Secondary aspect skills in the right column below may be chosen only after a Primary skill from the left column has five "hard" skill points within it which are only given to a player upon gaining a new level.

Dragon Mage

Primary:
dragonmagiclore.gif Dragon Magic Lore
Increases damage, critical chance, and cast speed for Dragon Magic.
elementalmagiclore.gif Elemental Magic Lore
Increases damage, critical chance, and cast speed for Elemental Magic.
mentalismlore.gif Mentalism Lore
Increases damage, critical chance, and cast speed for Mentalism.
Secondary:
dragonmagicfocus.gif Dragon Magic Focus
Improves regeneration and raises max Combat Art level for Dragon Magic.
elementalmagicfocus.gif Elemental Magic Focus
Improves regeneration and raises max Combat Art level for Elemental Magic.
mentalismfocus.gif Mentalism Focus
Improves regeneration and raises max Combat Art level for Mentalism.

Dryad

Primary:
capricioushunterfocus.gif Capricious Hunter Focus
Improves regeneration and raises max Combat Art level for Capricious Hunter.
cabalisticvoodoolore.gif Cabalistic Voodoo Lore
Increases damage, critical chance, and cast speed for Cabalistic Voodoo.
natureweaverlore.gif Nature Weaver Lore
Increases damage, critical chance, and cast speed for Nature Weaver.
Secondary:
cabalisticvoodoofocus.gif Cabalistic Voodoo Focus
Improves regeneration and raises max Combat Art level for Cabalistic Voodoo.
natureweaverfocus.gif Nature Weaver Focus
Improves regeneration and raises max Combat Art level for Nature Weaver.

High Elf

Primary:
arrantpyromancerlore.gif Arrant Pyromancer Lore
Increases damage, critical chance, and cast speed for Arrant Pyromancer.
mysticstormitelore.gif Mystic Stormite Lore
Increases damage, critical chance, and cast speed for Mystic Stormite.
delphicarcanialore.gif Delphic Arcania Lore
Increases damage, critical chance, and cast speed for Delphic Arcania.
Secondary:
arrantpyromancerfocus.gif Arrant Pyromancer Focus
Improves regeneration and raises max Combat Art level for Arrant Pyromancer.
mysticstormitefocus.gif Mystic Stormite Focus
Improves regeneration and raises max Combat Art level for Mystic Stormite.
delphicarcaniafocus.gif Delphic Arcania Focus
Improves regeneration and raises max Combat Art level for Delphic Arcania.

Inquisitor

Primary:
gruesomeinquisitionfocus.gif Gruesome Inquisition Focus
Improves regeneration and raises max Combat Art level for Gruesome Inquisition.
astutesupremacylore.gif Astute Supremacy Lore
Increases damage, critical chance, and cast speed for Astute Supremacy.
nefariousnetherworldlore.gif Nefarious Netherworld Lore
Increases damage, critical chance, and cast speed for Nefarious Netherworld.
Secondary:
astutesupremacyfocus.gif Astute Supremacy Focus
Improves regeneration and raises max Combat Art level for Astute Supremacy.
nefariousnetherworldfocus.gif Nefarious Netherworld Focus
Improves regeneration and raises max Combat Art level for Nefarious Netherworld.

Seraphim

Primary:
exaltedwarriorfocus.gif Exalted Warrior Focus
Improves regeneration and raises max Combat Art level for Exalted Warrior.
celestialmagiclore.gif Celestial Magic Lore
Increases damage, critical chance, and cast speed for this Celestial Magic.
lostfusionlore.gif Revered Technology Lore
Increases damage, critical chance, and cast speed for Revered Technology.
Secondary:
celestialmagicfocus.gif Celestial Magic Focus
Improves regeneration and raises max Combat Art level for Celestial Magic.
reveredtechnologyfocus.gif Revered Technology Focus
Improves regeneration and raises max Combat Art level for Revered Technology.

Shadow Warrior

Primary:
astrallordlore.gif Astral Lord Lore
Increases damage, critical chance, and cast speed for Astral Lord.
deathwarriorfocus.gif Death Warrior Focus
Improves regeneration and raises max Combat Art level for Death Warrior.
malevolentchampionfocus.gif Malevolent Champion Focus
Improves regeneration and raises max Combat Art level for Malevolent Champion.
astrallordfocus.gif Astral Lord Focus
Improves regeneration and raises max Combat Art level for Astral Lord.
Secondary:

The Shadow Warrior does not have any Secondary Aspect skills.

Temple Guardian

Primary:
devoutguardianfocus.gif Devout Guardian Focus
Improves regeneration and raises max Combat Art level for Devout Guardian.
reveredtechnologylore.gif Lost Fusion Lore
Increases damage, critical chance, and cast speed for Lost Fusion.
sourcewardenlore.gif Source Warden Lore
Increases damage, critical chance, and cast speed for Source Warden.
Secondary:
lostfusionfocus.gif Lost Fusion Focus
Improves regeneration and raises max Combat Art level for Lost Fusion.
sourcewardenfocus.gif Source Warden Focus
Improves regeneration and raises max Combat Art level for Source Warden.


Offensive Skills:

damagelore.gif Damage Lore - Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.


dualwield.gif Dual Wield - Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and attack value for both weapons.


haftedweapons.gif Hafted Weapons - Increases attack speed, attack value, and max item level usable without penalties when wielding a hafted weapon.


magicstaffs.gif Magic Staffs - Increases attack speed, attack value, and max item level usable without penalties when wielding a staff.

  • Primary skill choice for: Dragon Mage, High Elf, Inquisitor
  • Secondary skill choice for: Seraphim, Dryad
  • With the expansion, this skill now allows a staff user to shoot magic missles as a distance attack. If you have fire damage added, the victim will suffer fire damage over time. Seraphim and Dryad now have this weapon choice as a secondary skill with the expansion.


polearms.gif Pole Arms - Increases attack speed, attack value, and max item level usable without penalties when wielding a pole arm.


rangedweapons.gif Ranged Weapons - Increases attack speed, attack value, and max item level usable without penalties when wielding a ranged weapon.


speedlore.gif Speed Lore - Increases attack and defense, and run speed.


swordweapons.gif Sword Weapons - Increases attack speed, attack value, and max item level usable without penalties when wielding a sword.


tacticslore.gif Tactics Lore - Increases damage and chance for critical hits with all weapons.

Defensive Skills:

armorlore.gif Armor Lore - Improves resistances, increases maximum item level without penalties, and decreases regeneration penalty from armor.


combatreflexes.gif Combat Reflexes - Improves Evasion statistic (Chance to Evade Attacks), and reduces the chance of receiving a critical hit from an attack.


constitution.gif Constitution - Increases health and health regeneration.


pacifism.gif Pacifism - Reduces damage taken in PvP (all possible ramifications still unknown).


shieldlore.gif Shield Lore - Grants the ability to use higher-level shields without penalties and increases their Defense Value.


spellresistance.gif Spell Resistance - Increases resistance to spells and protection from spell-based critical hits (from any Spell Damage Based Combat Arts used by enemies).


toughness.gif Toughness - Improves resistances and provides a percentange of damage mitigation.


wardingenergy.gif Warding Energy Lore - Increases shield energy and damage absorption for Combat Arts that use/create an Energy Shield (e.g., Temple Guardian's T-Energy Shroud). When mastered, increases speed of shield regeneration.

General Skills:

alchemy.gif Alchemy - Enhances the effectiveness of all potions and allows use of certain consumables (Trophies).


bargaining.gif Bargaining - Item price is displayed in inventory, and merchants will offer more favorable prices and better items.


blacksmith.gif Blacksmith - Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.


divinedevotion.gif Divine Devotion - Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.


enhancedperception.gif Enhanced Perception - Increases chance of "seeing" invisible monsters and "magical hiding places."


riding.gif Riding - Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special mount abilities (increased movement speed).

Notes

Any investment to the skills has a linear diminishing returns: in other words, with the same absolute increase of the parameter, percentage increase with each attachment skill point is becoming less and less (excluding Bargaining skill, see corresponding section). This fact suggests that the most reasonable to allocate the available skill points between many different skills, as returns from such investments is 15-20% higher than if we invest all points in few skills. The best solution would be not to raise none of the skills above 75 till the moment when all of them reach this mark, and then distribute points for most necessary skills.

There is incredible low efficiency of return with the growth of skill above 150: to invest above 75 has meaning for Lore\Focus of specific school, "Bargaining", "Constitution" (HP are never too much), "Armor Lore" and "Shield Lore" (increases locked item modifiers, see corresponding section), also attention should be paid to the "Toughness" skill, as its "Damage Mitigation" directly added to other same bonuses, and on platinum and niobium "Damage Mitigation" option helps against the incoming damage better than armour (especially important against the bosses and Combat Arts of Champions, having a large amount of damage).

See also: